I saw a post where someone said their players used a fist-sized hole in a door to spam attack enemies from the safety of 95% cover. Tie this in with the line of sight requirement and some tricks go out the window. Verbal & Somatic requirements– This means that you have to be able to speak (not be Silenced or gagged, for example) and move your hands (not be tied or otherwise restrained). With that out of the way, let’s take it from the top: It doesn’t say how loud the dolorous bell is, but if it were me I would say that the bell could be heard at least in adjacent rooms. I’ll say it again, DM’s don’t pay enough attention to how LOUD some spells are, like the Booming Blade & Thunderclap cantrips. But there are some things that make it reasonable as long as the DM is paying attention- the verbal and somatic requirements, line of sight, necrotic damage, wisdom saving throw and the noise. My Comments: I have to admit, I thought Toll the Dead was over-powered when I first read it. The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12). If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.Īt Higher Levels. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |